id Mobile
Project: Wolfenstein RPG
Designed and implemented an entirely new scripting language from the ground up.
Created a Maya camera exporter and importer and converted the menu from a state-based to an event-driven system.
Fountainhead Entertainment
Project: Orcs and Elves DS
Implemented the entire touch-screen menu system including a custom blitting toolchain that compressed images into texel runs at compile time. Also featured animations using the Nintendo Nitro APIs.
Responsible for adding EA's localized string compression/drawing.
Fountainhead Entertainment
Project: Orcs and Elves II
As part of a three-person programming team, I was responsible for porting portions of code between the four
versions of the game as well as fixing bugs and adding additional features.
Project: Grimoire
This fast-paced multiplayer action game was a Half-Life Source, 18-person
student project at the Guildhall.
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Project: Ransacked
This Unreal 2003 project combined capture-the-flag style gameplay with two classes of characters with unique abilities.
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